


Honk twice to tell teammates your Warthog has open seats Then speed back up and get the heck out of there! There could be a rocket launcher nearby, or worse, an enemy lying in wait to grapple you out of the truck. You want to be a moving target, but you also don't want to jerk the wheel around so much they can't aim straight.īest bet? Take a lap around the map on a main road, and only slow down if your gunner is shooting at someone and needs to finish the kill. When driving a Warthog with a buddy in the gunner seat, the best service you can do them is to not stop in the middle of an open field. I recommend swapping it immediately (I mapped it to one of my mouse thumb buttons). You can hold two grenade types at once and swap between them, but the default bind on keyboard is garbage (B and N).


Kinetic guns like the Assault Rifle, Battle Rifle, and Sidekick deal increased damage to unshielded enemies. There are a variety of new ammo types in Halo Infinite, but the two main types to remember are Kinetic (normal bullets) and Plasma. Remember: Plasma breaks shields, bullets break people It's also a powerful two-shot-kill to the body, so you don't have to be godlike to deal some damage with it.
#Halo infinite weapons are bad full
The sniper is (and will always be) a one-shot-kill to the head from full health. There's one major exception to this rule, and that's the S7 Sniper Rifle. There's a reason Halo Infinite's assault rifle is so good: it can tear through shields quickly with easy torso shots.Īnd when the shield finally breaks, a single headshot from a precision weapon will do the trick (but for maximum satisfaction, I recommend the Sidekick pistol). With this in mind, don't make fights harder for yourself by exclusively going for critical hits. A shot to a shielded head does no more damage than a shot to a shielded leg. Generally speaking, shield shots are shield shots. Remember: Headshots don't matter until shields are down Just before that pop is when you're safe to melee, in my experience. In Infinite, damaged shields glow brighter and brighter until they eventually pop. You can usually tell based on feeling if an enemy's shields are low enough to die from melee, but you can also refer to the brightness of the shield itself. It's generally a bad idea to melee someone if it isn't going to kill them, because if it doesn't, you're vulnerable to attack during the animation's wind down. Melee is great, but there's also a wrong time to use it. This happens so much, it's not uncommon for two players to kill each other by meleeing at the same time. The tactic doesn't have an official name I could find, so let's call it the shoot-melee combo. Melee is best used in conjunction with your gun: a tried-and-true strategy of the past 20 years of Halo is to whittle an enemy's shield down to near-zero with bullets and then finish them off with a single melee strike. One gun smack will take out your entire shield, and two hits is always death. More than any other FPS around, a lot of Halo fights begin or end with a melee attack. Halo's other combat pillar is the melee attack.
